Child of Ruin
Child of Ruin is a narrative-driven, open-world, turn-based RPG where choices matter! You play Ravi as they and their two ethereal companions traverse a ruinous world as they try to unravel the mysteries of the past.
My Contribution:
Worked with a team of four writers to create the game’s overall storyline
Used flowcharts to outline and create branching conversations
Wrote main character profile
Wrote opening cutscene, Sanctuary of Echoes (3rd region) NPC, post-final-battle conversation, and one of the two possible endings
Used TDS to implement the opening cutscene
Tech Stack: Unity (TDS), Github, Google Docs, Miro
Opening Cutscene
Post-Final-Battle Convo & Cutscene
Art by: Gabbie Young and Ashely Ortiz
Mouse Point: Darwin’s Journey
Mouse Point: Darwin’s Journey is a coming-of-age, cozy-adventure game where you play as a little mouse trying to find his way back to the family he was torn from.
My Contribution:
Developed and tested the initial digital paper prototype for the game concept
Drafted entire game script
Wrote all character backstories/profiles; crafted game lore documents
Created ink files to assist with getting player-facing text & dialogue in-engine
Scripted dialogue manager for use in the Alpha build
Decorated all room prefabs used to create the Unbridled Wood area in the game
Assisted with social media marketing/community building
Assisted in collecting player feedback for Alpha and Beta playtests
Worked inside the agile framework to execute all deliverables
Tech Stack: Ink, Unity, Visual Studio (C#), Google Docs, Github, Jira, Miro
Unsung Zooper Hero
Art by: Gabbie Young & Ashley Ortiz
Unsung Zooper Hero is an endearing puzzle platformer where you play as a zoo keeper tasked with freeing the zoo animals from the clutches of an evil corporate overlord.
My Contribution:
Wrote game backstory and all player-facing text
Created reference document outlining/defining the game’s plot and how it connects to the core gameplay loop
Assisted with setting up the Itch page
Tech Stack: Unity, Github, Google Docs, Miro
Bee Brave
Bee Brave is an endearing platformer about a little bee tasked with saving his hive from a hoard of villainous wasps.
My Contribution:
Assisted in designing the core gameplay loop
Wrote all barks/player-facing text
Wrote game/character backstory
Tech Stack: Unity, Github, Google Docs
Meteor Down
In Meteor Down, you play as Commander Nora Walker as you traverse a dystopian Earth that is being ravaged by a trio of alien races --the Brutarian Orcs, Spatium Dwarves, and Stellar Fae. Whilst making your way through randomly generated maps, you'll uncover bits of story and be met with complex levels requiring you to strategize in order to conquer the foes before you. Command your units, be mindful of your energy, and watch the narrative play out to claim victory against your enemies in this narrative-driven rogue-lite deck builder.
My Contribution:
Responsible for all the narrative components of Meteor Down
Wrote both the main character and enemy backstories
Wrote all in-game player-facing text (i.e., heal spots and artifact encounters)
Wrote all cinematic cutscenes
Tech Stack: Unity, Inky, Github, Google Docs